Glitch Painting



In this series of paintings we were first required to paint a blur portrait. A portrait that had to be blurred like if there is too much movement in a photograph. The first painting is a blurred portrait of a voice actor I found. I wanted to make sure I didn't put too much detail into the painting, since I knew when blurring it, most of it would be lost. I just added the major shadows with some mediums and lights into his portrait. I had to make sure the paint was thick enough to blur since most of the time, I tend to paint very thinly. When I moved my large paint brush across, most of what was caught paint wise was the mediums and lights, which actually made the painting look like an old photograph with too much exposure and too much movement, which I enjoy seeing visually with this kind of painting.
As for my second painting, I wanted it to be nothing like my first painting. I really wanted to challenge myself and do something out of the box. In the instructions for this project, it was recommended that we do another portrait, but it didn't have to be, and that it could be any type of glitch. The glitch that I find the most fascinating is static or snow. This usually happens in screens when there's not enough information for the screen to communicate, or data doesn't come in fast enough. I wanted the painting to have some movement since snow or static, usually isn't stationary, so the snow I painted looks like its being rewound, like an old VHS tape. I really enjoyed the challenge of this painting since it's easy to see from far away, but also really interesting to see it from close up. I essentially took what I learned from the blur painting, and set it on fire in the second painting and took a completely different route. Overall I think both paintings turned out to be successful.

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